![]() The emphasis is on lots of ideas and speed, not aesthetics. Team members sketch ideas by hand using simple lines, shapes, and text. Paper prototyping works best during early design stages where UX teams collaborate to explore many concepts fast. We’re going to explore prototypes in three categories: paper, digital, and HTML. Get the design tool that lets you create advanced prototypes that look and function like your final product! Sign up for a 14-day free trial to explore UXPin’s powerful design and prototyping features. If testing a prototype produces new insights about how end users will interact with your product, then it’s worth taking the time to gather feedback and iterate-whether that’s paper, low-fidelity, high-fidelity, or HTML. Prototyping shouldn’t be reserved only for beta tests of the final version you should test any and every version of your product! You should prototype every possible iteration of your design-even your early basic ideas. One of our mottos at UXPin is “test early and test often.” Others may be created and improved upon, ultimately evolving into the final product.Īnother common misconception about prototyping is that it only needs to be done once or twice at the end of the design process-not true. Some are built quickly, tested, thrown away, and then replaced with an improved version (known as “rapid prototyping”). Evolution - The lifecycle of the prototype.Interactivity - The functionality open to the user, e.g., fully functional, partially functional, or view-only.Precision - The fidelity of the prototype, meaning its level of detail-low-fidelity or high-fidelity.Representation - The prototype itself, i.e., paper and mobile, or HTML and desktop. ![]() So, finding and fixing errors during the design process is critical! Testing prototypes with end-users enables UX teams to visualize and optimize the user experience during the design process.Įngineering is expensive, and making changes to a final product is often not as straightforward as teams anticipate. ![]() ![]() Prototypes are essential for identifying and solving user pain points with participants during usability testing. The goal of a prototype is to test and validate ideas before sharing them with stakeholders and eventually passing the final designs to engineering teams for development. What Is a Prototype?Ī prototype is “A simulation or sample version of a final product, which UX teams use for testing before launch.” We’ll also show you how to make clickable user interfaces, and most importantly, how prototypes can optimize the user experience. In this post, we’re going to define what prototyping is and explain the different variations. Prototyping is one of the most critical steps in the design process, yet prototypes still confuse some designers and project teams.Ī common misconception is that some designers refer to mockups as prototypes-which can confuse those who know otherwise! Prototypes are also not a series of sketches or a pixel-perfect prelaunch interface. What Is a Prototype: A Guide to Functional UX ![]()
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